Rules
and guidelines
Please be aware that these rules and guidelines are subject to change. As a member of the community, it’s your job to keep up-to-date on this information.
**Admins will take action on rule breaks without a player report**
Basic Rules |
Character Rules |
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Guidelines Continued disregard of these may lead to a temp/perm ban
Player -
Characters:
When creating a character you are not just putting a name on a model. Also consider:
Permadeath: A player may decide that events in their character’s story have lead towards the character being dead for good.
The death of a character can have a big impact on not only its story, but the stories of the characters connected to it.
If your character is downed and you decide it’s time for it’s permadeath, all you need to do is roleplay the scenario out with guards/healers.
Characters:
When creating a character you are not just putting a name on a model. Also consider:
- What are some of the personality traits of your character?
- Give your character some strengths and weaknesses, think about how your character would react to things based on those personality traits.
- What is the background for this character, where do they come from? This doesn’t have to be very detailed, but having this will make it easier to roleplay the character.
- You’re playing the life of this character so their experiences should let your character evolve. Let the consequences of your characters actions have an effect on your character.
- Your character can’t be all things or involved in everything. If there’s something else you’d like to try out consider creating another character and building a story up to it. Example: A character shouldn’t be a Healer, combatmaster, Masterchief, Magemaster who tries to be involved in all of groups.
- Be mindful about how you try to enter on-going scenarios and story lines. You can interact with people, but don’t just show up out of nowhere trying to impact or steer a current story line if your story hasn’t lead up to it.
Permadeath: A player may decide that events in their character’s story have lead towards the character being dead for good.
The death of a character can have a big impact on not only its story, but the stories of the characters connected to it.
If your character is downed and you decide it’s time for it’s permadeath, all you need to do is roleplay the scenario out with guards/healers.
Combat Rules
Combat Basics
Note:
You can use an AOE to attack multiple characters (Up to 3) at once during combat. Cool down - 3 Post turns, If fighting alone - 2 post turns. Escape Combat To escape active combat on your turn instead of attacking choose standard roll (Dice) and roll against everyone involved in the opposing party, your intent to escape must be clear. Keep in mind your opponents still have the opportunity to attack while you are trying to escape. Healing Outside Combat HP will not automatically restore after combat.
Familiars, Pets, & Guards Familiars, pets, & guards are merely for storytelling and aesthetic. They do not have separate HP or damage from your own. Example : your npc Is defeated, you're defeated and vulnerable to the consequences. |
Defeat & Capture
Upon reaching 0 hearts players are vulnerable to capture to the opposing party.
Defeat & Robbing for Currency (Coming soon)
Robbing a Player for Coin Without KO or Combat You cannot attempt to rob someone without combat if they have already noticed you within the last 3 rounds of posts, or if your approach makes you blatantly obvious such as standing in front of them or making a lot of noise. When attempting to rob someone, your first post should make your intention and your target clear in narration (use names). This will let the other player know that something is going on and they need to react. Step 1: Sarah - Intends on robbing John, she attempts to reach into his pocket unnoticed. John - rolls to notice Sarah attempting to rob him (If success) - He notices and can decide what action to take next. If John chooses to initiate combat, he can counter the attempt by attacking first immediately on his turn. If John chooses not to counter during the post turn, the counter is forfeit. If battle is to still take place afterwards initiative rolls would take place as usual. Note: If John continues post order but doesn’t roll to notice, then he has chosen to ignore or fail to notice and Sara can move to Step 2. Step 2: (If Fails) He remains oblivious to the situation. Sarah rolls to see if she succeeds in taking coin (If success) she rolls again to find out how much $ she takes, and may not rob the same person for 12 ooc hours. "Sarah rolls D50, 50/100, she only gets 50% of John’s carried coin." (If Fails) Sarah can give up or repeat the process starting with the intent to try again, Step 1. Note: If John continues to ignore the attempt without reason, please contact John to see if he noticed your attempt. If John noticed, but is simply refusing to comply do not start an argument with John, contact an admin. |